Basics
Maya is the premier application for creating compelling 3D digital content, including models,
animation, visual effects, games, and simulations.
The work you do in Maya generally falls into these categories:
Creating models. Polygons, Non-Uniform Rational B-Splines (NURBS), and subdivision surfaces are
different object types with different ways of modeling. Each has its own strengths, and different
artists prefer working with different types.
o Polygons let you model a surface by building up and reshaping a number of simple surface facets.
o NURBS let you easily create smooth, curving surfaces with high-level control.
o Subdivision surfaces let you edit surfaces at a high level with minimum overhead data, while still
letting you work with subsections of the surface as if they were made from polygons.
Character rigging. Most animations involve “characters,” articulated models such as a person, an
animal, robot, or anything else that moves by articulation. Maya lets you define internal skeletons for
characters and bind skin to them to create realistic movement with deformation.
Animation. Just about everything you can think of in Maya is keyable or able to be animated.
Dynamics, fluids, and other simulated effects. Maya includes a comprehensive suite of tools for
simulating real world effects such as fire, explosions, fluids, hair and fur, the physics of colliding
objects, and more.
Painting and paint effects. Maya includes an incredible system for using a graphics tablet (or the
mouse) to paint 2D canvases, paint directly on 3D models, paint to create geometry, scriptable paint,
and virtually limitless other possibilities.
Lighting, Shading, and Rendering. When you want to render a still image or movie of your scene or
animation, you can create them using your choice of renderers.
Topics in this Section
3D coordinates
Interface overview
Selecting
Viewing the scene
3D Modelling for 3D Printing in Autodesk Maya – May 2019 Activity Block 1 . Introduction to Autodesk Maya; . Creating modelling template in Autodesk Maya; . Modelling airplane’s fuselage; . Modelling airplane’s propeller. Activity Block 2 . Modelling airplane’s wings; . Modelling airplane’s rudder; . Modelling airplane’s landing gear; Activity Block 3 . Connecting all parts of the airplane; . Cleaning airplane´s mesh; . Preparing files for 3D printing.
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